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Walls and doors also need breaching, gun emplacements require elimination and in some cases, vehicles need to be driven to safety. Of the new Assault maps, the one that's received all the attention is the Mothership level, and for good reason. The aim is familiar: human forces must destroy the Skaarj, but in order to defeat the reptilian razorfingered foe, you must first land in the docking bay, which is shielded and powered by three massive generators.

The only way to eliminate these is to climb aboard fighters and dogfight your way through space while Skaarj plasma turrets cut holes across the inky beyond. Although control of the game's spacebound craft isn't quite as fluid as it was in say Freespace, the use of the common pool FPS key commands ensures control of the spacefighters - as with all the game's vehicles - is easy to master.

Homing missiles and instant-hit laser cannons ensure combat is kept simple, yet frenetic and entertaining at all times too. Plus, although space battles are little more than zerogravity jousts, the change in scenery makes for a welcome diversion from all the land-based action around.

Once the shields are down and the docking bay is duly breached, the action proceeds on foot. And although the endgame is somewhat of a letdown, the preceding action more than makes up for it. It will be interesting to see what the developers of the promising Star Wars Troopers mod can come up with too, as I'm sure player-controlled speederbikes and snowspeeders are now high on the wishlist of new features to be added.

In order to allow UT veterans continued Deathmatch enjoyment against newcomers, little has changed in the way the original gameplay modes play out. Aside from a graphical makeover for the regular arsenal and a pack of new player models, that is. The standard issue free-for-all fragmatch returns, along with its team-based variant.

Capture The Flag stays the same as it's ever been. Grab the enemy's banner and return home before the enemy steals yours. Best played with the InstaGib modifier, the seven new CTF maps vary in size - from an insane single corridor of joust to the vast expanse of an ancient and misty valley dominated by a Chinese temple.

The latter is one of the most arresting UT levels we've seen, and one that, were it not for the endless cacophony of conflict, we'd quite like to picnic in someday. The rest of the variants aren't so arresting. Domination is an infrequently tense game of capture-and-hold and Bombing Run a rather tedious future sports event, where the aim is to shoot a globe into the enemy's hole. Just a handful of new maps for each hint that Epic is content to just keep a low flame burning under them.

Depending on whether you downloaded last year's Epic Bonus Pack. Invasion, Mutant and Last Man Standing will be entirely new or achingly old hat. Either way, none are particularly awe-inspiring.

Mutant simply highlights the leader for termination by the rest of the pack, while Last Man Standing is deathmatch but with three lives instead of an infinite supply.

Last, Invasion is a co-operative gang-bang against successive waves of Al creatures, which would probably be a lot of fun were it not for a swarm of insects that keep popping up.

Not that the lack of changes to Deathmatch or any of the other standard-issue gameplay modes are in any way disappointing. It's just that after playing Onslaught and Assault, they appear shallow and more than a little old-fashioned. If you want to know how UT's Deathmatch mode plays, a review of UT will tell you all you need to know. Not so much a welcome improvement as a necessary upgrade is the new Al code for the game's bots.

Clearly, with the new Onslaught mode there was a need to teach UT's Al-assisted goons how, why and what to do with power nodes, not to mention how best to use each of the game's vehicles. Considering how well Battlefield 's artificial lifeforms fared - which wasn't very well - Epic has done a remarkable job teaching its cast members the whys and wherefores of what is a rather more demanding game in comparison to BF's landgrab.

As any adrenaline-fuelled player would do. They were even happy to repair damaged equipment. There were a couple of instances of bots getting confused among a crowd of freshly-spawned recruits, but no more so than any human player would in the same situation. And anyway, a little artificial stupidly lends the bots a human quality that they were in danger of losing had there not been a rethink by Epic.

Whether online or off then, UT is a triumphant success. It s certainly not the glorified expansion pack some - myself included - feared. The return of the old stalwart gameplay modes is welcome, despite the fact they will remain unexplored by most people. What's more, the backward compatibility of the game is a feature that will endure it to many veteran deathmatchers still refusing to jump aboard the teamplay bandwagon.

Save for a non-linear, dynamically-structured singleplayer campaign with endless replayability, UT offers just about all you could ever want in a first-person shooter - and just a smidge more.

Out of all the other vehicular shooters. UT is by far the most visceral and accessible, and is almost always fun. PlanetSide is certainly more 'epic' and rewarding in the longterm, but its size and scale is tempered by moments of excruciating boredom.

Similarly, BF may be a more realistic game and certainly a more varied and tactical one, but it's also marked by ungentlemanly play on public servers. What's more, the bots are poor, and on foot, the game is far from being as enjoyable as it is when mounted in a tank or swooping from the skies. To return to the FIFA analogy, the difference between UT and is vast, as if the former was just a kickabout in the park.

My only worry is how Epic plan on topping it, because aside from bolting on new weapons, maps and vehicles, there isn't much else to be added apart from say a massively-multiplayer persistent-world mode. We'll see. In the meantime, there's more than enough to enjoy this season before we contemplate the next. Game on. It's a sweeping, team-based affair, using a range of powerful new vehicles to achieve unprecedented levels of UT carnage.

It's the most significant addition to the new episode, and it's looking like stupid amounts of fun. Seven new vehicles shape the action, including lumbering Battle Tanks, agile buggies and deadly Bombers, while new weapons like sticky grenades and spider mines add all-new methods of UT butchery. Alongside the new stuff, all the existing game modes are back, but tweaked, polished and fleshed out with new maps and a cool new sniper rifle.

Best of all, UT still supports out-of-the-box online action — simply start the game, find a suitable server, connect the program downloads all necessary third-party files and start playing against other people.

In campaign mode you work down the arena ladder and play against increasingly tougher opponents, while practice lets you play whatever you want at any time. Several teams make or break to control three strategically placed points on the map, leading to some hectic gameplay.

But the most entertaining mode overall are the scripted Assault AS maps — here you must attack heavily fortified positions and accomplish specific objectives pull this switch, open that gate while the opposing team scrambles defensively. Accomplish the mission in good time and roles are reversed, placing your team as the defender and the other as the attacker.

One map involves storming a beach under heavy fire and artillery, while in another you sneak aboard an underwater submarine. Great stuff. Never before were bots this lifelike. They not only make reliable team-mates, but competent enemies as well. Google Play.

The Best Black Friday deals. Bill Gates' favorite books of Hawkeye review. Xbox Game Pass Ultimate review. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. Key Details of Unreal Tournament Maps can be downloaded in the future, from official sources or from amateur mapmakers.

Unreal Tournament also includes a detailed single player campaign, in which you earn credits by competing in tournaments, which you then use to draft a team to compete in team-based tournaments. You work your way up qualifying ladders to the championship. It also includes the possibility to give a limited number of command through speech recognition.

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